Rules

Beastform

Beastform

When you use Beastform, choose a creature category of your level or lower. At your GM’s discretion, you can describe yourself as transforming into any animal that reasonably fits into that category. Though you can’t use your equipment or spells while transformed, you can still use other features or abilities your character has access to (such as using your Wildtouch class feature).

The Beastform list divides the creature categories by level. Each entry includes the following details, as seen in the Agile Scout example:

Creature Category. Each category’s name describes the common role or behavior of creatures in that category (such as “Agile Scout”). This name is followed by a few examples of animals that fit in that category (such as fox, mouse, and weasel).

Character Trait. While transformed, add the listed trait bonus to your relevant trait. For example, when transformed into an Agile Scout, you add +1 to your Agility. When this form drops, you lose this bonus.

Attack Rolls. When you want to make an attack while transformed, you use the listed range, trait, and damage dice. For example, as an Agile Scout you can attack a target in melee using your Agility. On a success, you deal d4 physical damage using your Proficiency.

Evasion. While transformed, add the listed Evasion bonus to your normal Evasion score. For example, if your Evasion is usually 8, and your new form says “Evasion: +2,” your Evasion becomes 10 while you’re in that form.

Advantages. When you make an action or reaction roll related to one of the verbs listed for that form, your form makes you especially good at that, so the GM will usually give you an advantage on that roll. For example, an Agile Scout gains advantage on rolls made to sneak around, search for objects or creatures, dodge hazards, and related activities.

Features. Each form includes a couple unique features. For example, an Agile Scout excels at silent, agile movement—but they’re also fragile, making you drop out of Beastform faster.