Warden of the Elements
Specialization
Once per short rest, while in Elemental Incarnation, you can assume an elemental aura matching your embodied element. The aura’ effects apply within your Close Range, following you until Elemental Incarnation ends.
- Fire: Whenever an enemy marks at least 1 Hit Point, they also mark a Stress.
- Earth: Your allies gain +1 to their Armor Score.
- Water: After an enemy deals damage to you, you can mark a Stress to move them anywhere within Very Close range.
- Air: When you or an ally take damage from an attack beyond Melee range, reduce it by 1d8.