Adversaries

Gorgon

Gorgon

Gorgon

**Description:**A snake-headed scaled humanoid with a glowing bow, enraged that their piece has been disturbed.

Motives & Tactics: Corner, Hit-and-Run, Seek Vengeance, Petrify

Tier: 2

Type: Solo

Difficulty: 15

Attack Modifier: +4

Sunsear Shortbow: Far | 3d8+2 mag

Major 13 | Severe 25

HP: 8

Stress: 3

Experience:

Stealth +3

Features

Relentless (2) - Passive

This adversary may activate twice in a GM move. “They move with incredible speed.”

Sunsear Arrows - Passive

Targets damaged by Sunsear Shortbow give off bright light within a Close distance until the end of the scene and cannot become Hidden without a magical effect. All attack rolls against a target glowing this way are made with advantage.

Crown of Serpents - Attack

Make an attack roll against a target in melee range using this adversary’s protective snakes. On a success, mark stress to deal 2d10+4 phy damage to the target, who must also mark a Stress.

Petrifying Gaze - Reaction

Spend a Fear when the Gorgon takes damage from an attack within Close range to force the attacker to make a Reaction roll with Instinct (15). On a failure, they begin to turn to stone, marking 1 hit point of direct damage and starting a petrification Countdown (4). This countdown ticks down every time the Gorgon is attacked. When triggered, the target must make a death move.

If the Gorgon is killed, all Petrification countdowns end.