Gorgon
Gorgon
**Description:**A snake-headed scaled humanoid with a glowing bow, enraged that their piece has been disturbed.
Motives & Tactics: Corner, Hit-and-Run, Seek Vengeance, Petrify
Tier: 2
Type: Solo
Difficulty: 15
Attack Modifier: +4
Sunsear Shortbow: Far | 3d8+2 mag
Major 13 | Severe 25
HP: 8
Stress: 3
Experience:
Stealth +3
Features
Relentless (2) - Passive
This adversary may activate twice in a GM move. “They move with incredible speed.”
Sunsear Arrows - Passive
Targets damaged by Sunsear Shortbow give off bright light within a Close distance until the end of the scene and cannot become Hidden without a magical effect. All attack rolls against a target glowing this way are made with advantage.
Crown of Serpents - Attack
Make an attack roll against a target in melee range using this adversary’s protective snakes. On a success, mark stress to deal 2d10+4 phy damage to the target, who must also mark a Stress.
Petrifying Gaze - Reaction
Spend a Fear when the Gorgon takes damage from an attack within Close range to force the attacker to make a Reaction roll with Instinct (15). On a failure, they begin to turn to stone, marking 1 hit point of direct damage and starting a petrification Countdown (4). This countdown ticks down every time the Gorgon is attacked. When triggered, the target must make a death move.
If the Gorgon is killed, all Petrification countdowns end.