Adversaries

Head Guard

Head Guard

Head Guard

Description: A seasoned guard with a mace, whistle, and a bellowing voice.

Motives & Tactics: Command, Close Gates, Pin Down, Arrest, Seek Glory

Tier: 1

Type: Leader

Difficulty: 15

Attack Modifier: +4

Mace: Melee | 2d6+8 phy

Major 7 | Severe 13

HP: 7

Stress: 2

Experience:

Commander +2

Local Knowledge: +2

Features

Rally Guards - Action - Fear

Spend a Fear to activate Head Guard and up to 2d4 allies with Far range, without spending additional action tokens.

On My Signal - Reaction

Countdown 5

Activate when this creature sees any number of hostile targets. It ticks down anytime a PC makes an attack roll. When triggered, all Archer Guards within Far range fire at their nearest target with advantage. If they hit the same target, add their damage together. “With the wave of a hand, a rain of arrows falls down upon you.”

A seasoned guard with a mace, whistle, and a bellowing voice.