Head Guard
Head Guard
Description: A seasoned guard with a mace, whistle, and a bellowing voice.
Motives & Tactics: Command, Close Gates, Pin Down, Arrest, Seek Glory
Tier: 1
Type: Leader
Difficulty: 15
Attack Modifier: +4
Mace: Melee | 2d6+8 phy
Major 7 | Severe 13
HP: 7
Stress: 2
Experience:
Commander +2
Local Knowledge: +2
Features
Rally Guards - Action - Fear
Spend a Fear to activate Head Guard and up to 2d4 allies with Far range, without spending additional action tokens.
On My Signal - Reaction
Activate when this creature sees any number of hostile targets. It ticks down anytime a PC makes an attack roll. When triggered, all Archer Guards within Far range fire at their nearest target with advantage. If they hit the same target, add their damage together. “With the wave of a hand, a rain of arrows falls down upon you.”
A seasoned guard with a mace, whistle, and a bellowing voice.