Classes

Bard

Bard

Those who become bards are truly the most charismatic members of all the realms. Members of this class are masters of captivation and may specialize in any of a variety of performance types, including: singing, playing musical instruments, weaving tales, or telling jokes. Whether performing to an audience or speaking to an individual, bards will excel. There are many schools and guilds where members of this profession come together to bond and train, but there is a fair amount of ego within those of the bardic persuasion. While they may be the most likely to bring people together, a bard of ill temper can just as easily tear a party apart.

Class Features

Bard's Hope

When you or an ally Close to you makes a Presence roll and either succeeds with Fear or fails, spend three Hope to negate that roll’s consequences by intervening.

Rally

Once per session as your party prepares to enter a dangerous or difficult situation, describe how you rally them and give yourself and each of your allies a d6 Rally die. Anyone with a Rally die can spend it to roll it, adding the result to an action roll, reaction roll, or damage roll, or clearing Stress equal to the Rally die result.

At the end of each session, all unspent Rally dice are cleared. The Rally die you distribute increases to 1d8 at level 5.

Subclasses

Troubadour

Play the Troubadour if you want to play music to bolster your allies.

Troubadour

Foundation

Spellcast: Presence

When you take this Foundation, describe what instrument you are practiced in. You can use an action to perform each song once per long rest:

  • When you play a relaxing song, you and any Close allies heal 1 Hit Point.
  • When you play an epic song, make a Close target temporarily Vulnerable.
  • When you play a heartbreaking song, you and any Close allies take a Hope.

Bard

Troubadour

Specialization

Your rallying songs also help steel the courage of those who listen. Anybody who receives a Rally die from you via your Rally ability can also choose to either gain a Hope or clear a Stress.

Bard

Troubadour

Mastery

Your craft rivals the greats, your skill and creativity unbounded. You may perform each of your Foundation songs an additional time per long rest.

Bard

Wordsmith

Play the Wordsmith if you want to be persuasive and powerful using clever wordplay.

Wordsmith

Foundation

Spellcast: Presence

Heart of a Poet: When speaking to a person you’re trying to impress, persuade, or offend, you can spend Hope and add 1d4 to the action roll against them.

Rousing Speech: Once per long rest, you can use an action to give a heartfelt, inspiring speech. All allies who can hear you clear two Stress.

Bard

Wordsmith

Specialization

You know your moving words can boost the morale of the group. Once per session, when you use your skills as a linguist to encourage or exhort an ally, you can do one of the following:

  • Allow them to find a mundane object or tool they need.
  • Help an Ally without spending Hope.
  • Give them an additional Downtime move during their next rest.

Bard

Wordsmith

Mastery

The Rally die you distribute increases to a d 10.

In addition, whenever you Help an Ally, if you narrate the moment as if you were writing the tale of their heroism in a memoir, your advantage die to help them is a d10.

Bard

Class Items

A Romance Novel OR A Letter Never Opened

Background Questions

Answer the following background questions or make your own.

  • Who from your community taught you to have such confidence in yourself?

  • You were in love once. Who was it with, and how did they hurt you?

  • You’ve always looked up to another bard. Who are they and why do you idolize them?

Connections

  • What made you realize we were going to be such good friends?

  • What do I do that annoys you?

  • Why do you grab my hand at night?

Level Up Options

Levels 2-4 | Tier 2

At level 2, take an additional Experience and increase your Proficiency by +1.

Choose two available options from the list below and mark them.

Then increase your Severe Damage Threshold by +2 and choose new Domain Deck card at your Level or lower.

Levels 5-7 | Tier 3

At Level 5, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

  • Increase two unmarked Character Traits by +1 and mark them.
  • Permanently add one Hit Point Slot.
  • Permanently add one Stress Slot.
  • Increase two Experiences by +1.
  • Choose and additional domain card at your level or lower (up to Level 7).
  • Permanently add two Armor Slots or add +1 to your Evasion.
  • Increase your Major Damage Threshold by +1.
  • Increase your Severe Damage Threshold by +2.
  • Take an upgraded subclass card. Then cross out the multiclass option for this tier.
  • Increase your Proficiency by +1.
  • Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.

Increase your Damage Thresholds: Major by +1 and Severe by +3. Then choose a new Domain Deck card at your Level or lower.

Level 8-10 | Tier 4

At Level 8, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

Increase your Damage Thresholds: Major by +2 and Severe by +4. Then choose a new Domain Deck card at your Level or lower.