Rangers are highly skilled hunters who, despite their martial abilities, will rarely lend their skills to an army. Through mastery of the body and a deep understanding of the wilderness, rangers transform themselves into sly tacticians, accustomed to fighting without the aid of an organized military force. Many rangers do, however, fight alongside an animal companion with whom they’ve forged a powerful, spiritual bond. By honing their skills in the wild, rangers become expert hunters and trackers, and are as likely to catch their foes in a trap as assail them head-on.
Class Features
Ranger's Hope
Spend three Hope and Increase your Evasion by +1 until your next short rest.
Ranger’s Focus
Spend a Hope and make an attack with your weapon. On a success, you temporarily make that target your Ranger’s Focus, along with doing damage from the attack. Until your Ranger’s Focus ends or you make a different creature your Ranger’s Focus, you gain these benefits:
- You know precisely what direction they are in.
- All damage rolls you make against them also deal a Stress.
- When you miss them with an attack, you can end Ranger’s Focus to reroll your Duality dice and take the new result.
Subclasses
Beastbound
Play the Beastbound if you want to form a deep bond with an animal ally.
Beastbound
Foundation
Spellcast: Agility
You have an animal companion of your choice (at GM’s discretion). They always stay next to you unless you tell them otherwise.
Take the Ranger Companion sheet. Whenever you level up your character, also choose a level up option for your companion from this sheet.
Ranger
Beastbound
Specialization
When you take this Specialization, gain an additional level up option for your companion immediately.
When an enemy attacks you while they’re in your companion’s Melee range, you gain +2 Evasion against the attack.
Ranger
Beastbound
Mastery
When you take this Specialization, gain 2 level up options for your companion immediately.
Once per long rest, if the damage from an attack would mark your companion’s or your last Hit Point, and you are within each other’s Close range, the other rushes to their side and takes that damage instead.
Ranger
Ranger Companion
Ranger Companion Sheet
Work with the GM to decide what kind of animal you have as your companion and give them a name. Then create two experiences for your companion based on their training and history you have together. Finally, describe their method of dealing damage (weapon) and record it in the Attack & Damage section. Their range starts at melee and damage at d6.
Attack & Damage
You can make a Spellcast Roll to connect with your companion and command them to take action.
When you do, you may spend Hope to add an applicable Companion Experience to the roll. On a
success with Hope, you may take an action immediately without using an action token.
Companion Experience
Start with +2 in both experiences. Whenever you take an experience, also give one to your companion.
Example Companion Experiences
On High Alert, Bold Distraction, Navigation, We Always Find Them, Fetch, Protective, Expert Climber, Nobody Left Behind, Friendly, Nimble, Guardian of the Forest, You Can’t Hit What You Can’t Find, Intimidating, Service Animal, Scout, Royal Companion, Trusted Mount
You can make a Spellcast Roll to connect with your companion and command them to take action. When you do, you may spend Hope to add an applicable Companion Experience to the roll. On a success with Hope, you may take an action immediately without using an action token.
Evasion
Your companion’s Evasion starts at 10.
Stress
Your companion’s Stress Slots start at 3.
Anytime your companion would take damage, they mark one stress. When their stress slots are full, they drop out of the scene (hide, flee, etc). They are unavailable to you, and will return at your next long rest with one stress cleared. Whenever you use the Clear Stress downtime action on yourself, it automatically clears that much stress on your companion as well.
Training
Whenever your character levels up, also choose one option for your companion from the list below and mark it
Wayfinder
Play the Wayfinder if you want to hunt your prey using deadly force.
Wayfinder
Foundation
Spellcast: Agility
Apex Predator: Mark a Stress to increase your Proficiency by 1 on a damage roll. Additionally, whenever you deal Severe damage to an enemy, they also mark a Stress.
Path Forward: When you’re headed for a place you’ve previously visited, or you carry an object with you that has been there before, you can identify the shortest, most direct path to your destination.
Ranger
Wayfinder
Specialization
When you’re attacked by your Focus, your Evasion is increased against the attack increases by +2.
Ranger
Wayfinder
Mastery
Before you make an Attack Roll against your Focus, you can spend a Hope. If that roll succeeds, you remove one Fear from the GM’s Fear pool.
Ranger
Class Items
A Trophy From Your First Kill OR A Seemingly Broken Compass
Background Questions
Answer the following background questions or make your own.
A terrible creature hurt your community, and you’ve vowed to hunt them down. What are they, and what unique trail or sign do they leave behind anywhere they go?
Your first kill almost killed you too. What was it, and what part of you was never the same after this event?
You’ve traveled many dangerous lands, but what is the one place you refuse to go?
Connections
What friendly competition do we have?
Why do you act differently when we’re alone than when others are around?
What have you asked me to keep an eye out for, and why are you worried about it?
Level Up Options