Classes

Rogue

Rogue

Rogues are scoundrels, often in both attitude and practice. Broadly known as liars and thieves, the best among this class move through the world entirely unknown. Utilizing their sharp wit and blade, rogues may trick their foes through social manipulation as easily as breaking locks or climbing through windows. Members of this class are masters of magical craft, adding an array of deadly tools to their arsenal. Rogues frequently establish guilds to meet future accomplices, hire out jobs, and hone heavily-guarded skills, proving that the phrase “there’s no honor among thieves” is just another lie added to their arsenal.

Class Features

Rogue's Hope

Spend three Hope to increase your Sneak Attack damage. Until your next short rest, you add 3d6 instead of 1d6 to each Sneak Attack damage roll.

Hide

When you move into a location where no enemies can see you, you can use an action to become Hidden (any rolls against you have disadvantage). As a Rogue, when you are Hidden, targets also can’t see you, even if they move into line of sight. You are no longer Hidden after you move or attack.

Sneak Attack

Whenever you make an attack while you are Hidden or while an ally is in Melee with your target, add a d6 to your damage roll. When you use Sneak Attack, you can also spend any number of Hope before the attack roll, then if the attack is successful, also add a number of d6 equal to the Hope spent.

Subclasses

Nightwalker

Play the Nightwalker if you want to use the cover of shadow to navigate your environment.

Nightwalker

Foundation

Spellcast: Finesse

Shadow Stepper: You can move from shadow to shadow. When you step into the shadow cast by another creature or object, or into an area of darkness, mark a Stress to disappear from where you are and reappear inside of any other shadow within Far range. When you do, you are Hidden.

Rogue

Nightwalker

Specialization

Dark Cloud: Make a Spellcast Roll (15). On a success, create a temporary dark cloud that covers any area within Close range. Anyone in this cloud can’t see outside of it, and anyone outside of it can’t see in. You are considered Hidden from any enemy it blocks line of sight from.

Adrenaline: When you are Vulnerable, you always add your Level to your damage roll total.

Rogue

Nightwalker

Mastery

Your evasion permanently increases by 1, and you can now use Shadow Stepper to move Very Far range.

Cloaked: At any time, you can mark a Stress to cloak yourself. While cloaked, you gain the benefits of the Hidden condition and automatically lose the Restrained condition if you have it. You stop being cloaked when you roll with Fear or start a short rest.

Rogue

Syndicate

Play the Syndicate if you want to know somebody helpful everywhere you go.

Syndicate

Foundation

Spellcast: Finesse

When you arrive in a prominent town or environment, you know somebody that calls this place home. Give them a name, note how you think they could be useful, and choose one from the list below:

  • They owe me a favor, but they will be hard to find.
  • They’re going to ask for something in exchange.
  • They’re always in a great deal of trouble.
  • We used to be together. It’s a long story.
  • We didn’t part on great terms.

Rogue

Syndicate

Specialization

Once per session, you can briefly call forth a shady contact. Immediately choose one of the benefits below and describe what brought them here to help you in this moment:

  • They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
  • The next time you make an Action Roll, their help lets you increase either your Hope or Fear die result by 3.
  • The next time you deal damage, they snipe from the shadows, adding 2d8 damage to your damage roll.

Rogue

Syndicate

Mastery

You can now use your Specialization Feature three times per session. You can also choose from the following options when you use it:

  • When you mark at least 1 Hit Point, the contact rushes out to shield you, reducing the Hit Points marked by 1.
  • When you make a Presence Roll in conversation, they back you up. Your Hope die becomes a d20 for the roll.

Rogue

Class Items

Forgery Tools OR A Grappling Hook

Background Questions

Answer the following background questions or make your own.

  • What did you get caught doing that had you exile from your home community?

  • You used to have a different life, but you’ve tried to leave it behind you. Who from that time is still chasing you?

  • Who from that other life were you most sad to say goodbye to?

Connections

  • What did I recently convince you to do that got us both in trouble?

  • What have I discovered about your past that I hold secret from the others?

  • Who do you know from my past, and how have they affected your feelings about me?

Level Up Options

Levels 2-4 | Tier 2

At level 2, take an additional Experience and increase your Proficiency by +1.

Choose two available options from the list below and mark them.

Then increase your Severe Damage Threshold by +2 and choose new Domain Deck card at your Level or lower.

Levels 5-7 | Tier 3

At Level 5, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

  • Increase two unmarked Character Traits by +1 and mark them.
  • Permanently add one Hit Point Slot.
  • Permanently add one Stress Slot.
  • Increase two Experiences by +1.
  • Choose and additional domain card at your level or lower (up to Level 7).
  • Permanently add two Armor Slots or add +1 to your Evasion.
  • Increase your Major Damage Threshold by +1.
  • Increase your Severe Damage Threshold by +2.
  • Take an upgraded subclass card. Then cross out the multiclass option for this tier.
  • Increase your Proficiency by +1.
  • Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.

Increase your Damage Thresholds: Major by +1 and Severe by +3. Then choose a new Domain Deck card at your Level or lower.

Level 8-10 | Tier 4

At Level 8, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

Increase your Damage Thresholds: Major by +2 and Severe by +4. Then choose a new Domain Deck card at your Level or lower.