ClassesRogue

Syndicate

Syndicate

Syndicate

Foundation

Spellcast: Finesse

When you arrive in a prominent town or environment, you know somebody that calls this place home. Give them a name, note how you think they could be useful, and choose one from the list below:

  • They owe me a favor, but they will be hard to find.
  • They’re going to ask for something in exchange.
  • They’re always in a great deal of trouble.
  • We used to be together. It’s a long story.
  • We didn’t part on great terms.

Rogue

Syndicate

Specialization

Once per session, you can briefly call forth a shady contact. Immediately choose one of the benefits below and describe what brought them here to help you in this moment:

  • They provide 1 handful of gold, a unique tool, or a mundane object that the situation requires.
  • The next time you make an Action Roll, their help lets you increase either your Hope or Fear die result by 3.
  • The next time you deal damage, they snipe from the shadows, adding 2d8 damage to your damage roll.

Rogue

Syndicate

Mastery

You can now use your Specialization Feature three times per session. You can also choose from the following options when you use it:

  • When you mark at least 1 Hit Point, the contact rushes out to shield you, reducing the Hit Points marked by 1.
  • When you make a Presence Roll in conversation, they back you up. Your Hope die becomes a d20 for the roll.

Rogue