Classes

Warrior

Warrior

Becoming a warrior requires years, often a lifetime, of training and dedication to the mastery of violence and weapons. While many who seek to fight only hone their strength, warriors understand the importance of an agile body and mind, making them some of the most sought after fighters across the realms. Many warriors will find employment within an army, band of mercenaries, or even within a royal guard, but their potential is wasted in any position where they cannot continue to hone and expand their skills. Warriors are known to have a favored weapon, and to come between one of this class and their blade would be a grievous mistake.

Class Features

Warrior's Hope

Spend three Hope to reroll any number of your damage dice on an attack.

Battle Strategist

After a successful attack roll, you can describe how you outmaneuver your target, then mark a Stress to deal them a Stress.

Attack of Opportunity

If an adversary attempts to leave your Melee range, make an Agility reaction roll against their difficulty. Choose one effect on a successful roll, or two on a critical success.

  • Keep them from moving.
  • Deal your primary weapon damage.
  • Move with them.

Combat Training

Ignore burden when equipping weapons. Whenever you deal physical damage, add your level to its value.

Subclasses

Call of the Brave

Play the Call of the Brave if you want to be adept at taking on both harrowing tasks and dangerous enemies.

Call of the Brave

Foundation

When you fail a roll with Fear, you gain a Hope.

Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparation you make, then clear 2 Stress and gain 2 Hope.

Warrior

Call of the Brave

Specialization

You are vigilant in the face of mounting danger.

While you have no more than 2 Hit Points slots unmarked, your Hope die becomes a d 20.

Warrior

Call of the Brave

Mastery

Your unbending courage is a rallying point for your allies. You can initiate a Tag Team Roll one extra time per session. Additionally, when an ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.

Warrior

Call of the Slayer

Play the Call of the Slayer if you want to ensure you strike down enemies with great power.

Call of the Slayer

Foundation

On a roll with Hope, you can place a d6 on this card instead of taking a Hope. These are known as your Slayer dice. You can store a number of Slayer dice equal to your proficiency. When you make an attack roll or damage roll, you can spend any number of these Slayer dice, rolling them and adding their value to your total. At the end of a session, clear any remaining Slayer dice on this card and gain that many Hope.

Warrior

Call of the Slayer

Specialization

You can wield multiple weapons with dangerous ease. When you make a successful Attack Roll, you can spend a Hope to add one weapon damage die from your secondary weapon to the damage.

In addition, once per long rest, when you roll your Slayer dice, you can reroll any 1s once, taking the new result.

Warrior

Call of the Slayer

Mastery

Martial Preparation: You’ve become an inspirational warrior to all who travel with you. You gain access to the Martial Preparation downtime move. To use this during a rest, describe how you instruct and train with your party, then give yourself and each ally a Slayer die, which is a d6. Allies can spend your Slayer die to enhance their own weapon Attack or Damage rolls.

Warrior

Class Items

The Drawing of a Lover OR A Sharpening Stone

Background Questions

Answer the following background questions or make your own.

  • Who taught you to fight, and why did they stay behind when you left home?

  • Somebody defeated you in battle years ago and left you to die. Who was it, and why did it feel like such a betrayal?

  • What legendary place have you always wanted to visit and why is it so special?

Connections

  • We knew each other long before this party came together. How?

  • What mundane thing off the battlefield do you usually help me with?

  • What fear am I helping you overcome?

Level Up Options

Levels 2-4 | Tier 2

At level 2, take an additional Experience and increase your Proficiency by +1.

Choose two available options from the list below and mark them.

Then increase your Severe Damage Threshold by +2 and choose new Domain Deck card at your Level or lower.

Levels 5-7 | Tier 3

At Level 5, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

  • Increase two unmarked Character Traits by +1 and mark them.
  • Permanently add one Hit Point Slot.
  • Permanently add one Stress Slot.
  • Increase two Experiences by +1.
  • Choose and additional domain card at your level or lower (up to Level 7).
  • Permanently add two Armor Slots or add +1 to your Evasion.
  • Increase your Major Damage Threshold by +1.
  • Increase your Severe Damage Threshold by +2.
  • Take an upgraded subclass card. Then cross out the multiclass option for this tier.
  • Increase your Proficiency by +1.
  • Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet.

Increase your Damage Thresholds: Major by +1 and Severe by +3. Then choose a new Domain Deck card at your Level or lower.

Level 8-10 | Tier 4

At Level 8, take an additional Experience and clear all marks on Character Traits. Then increase your Proficiency by +1

Choose two from the list below or any unmarked from the previous tier and mark them.

Increase your Damage Thresholds: Major by +2 and Severe by +4. Then choose a new Domain Deck card at your Level or lower.