Domains

Blade

Blade

Blade is the domain of weapon mastery. Whether by steel, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Wielders of Blade dedicate themselves to achieving inexorable power over death.

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Level
Card Size

1

Jenny Tan

Core

Get Back Up

When you take Severe damage, you can mark a Stress to reduce the severity by one threshold.

Ability

1

Juan Salvador Almencion

Core

Not Good Enough

When you roll your damage dice, you can reroll any 1s or 2s.

Ability

0

Mike Pape

Core

Whirlwind

When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

Ability

1

Mila Pesic

Core

A Soldier’s Bond

Once per long rest, when you compliment someone or ask them about something they’re good at, you can both gain 3 Hope.

Ability

1

Jenny Tan

Core

Reckless

Mark a Stress to gain advantage on an attack.

Ability

1

Ilya Royz

Core

Scramble

Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

Ability

1

KarrahE

Core

Versatile Fighter

You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.

When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.

Ability

2

Rafater

Core

Deadly Focus

Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.

Ability

0

Henrik Rosenborg

Core

Fortified Armor

While you are wearing armor, gain a +2 bonus to your damage thresholds.

Ability

1

Samantha B. Lucas

Core

Champion’s Edge

When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:

  • You clear a Hit Point.
  • You clear an Armor Slot.
  • The target must mark an additional Hit Point.

You can’t choose the same option more than once.

Ability

0

Juan Salvador Almencion

Core

Vitality

When you choose this card, permanently gain two of the following benefits:

Then place this card in your vault permanently.

Ability

2

Arturo Gutiérrez González

Core

Battle-Hardened

Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.

Ability

1

Ivan Koltovich

Core

Rage Up

Before you make an attack, you can mark a Stress to gain a bonus to your damage roll equal to twice your Strength.

You can Rage Up twice per attack.

Ability

1

Simon Pape

Core

Blade-Touched

When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:

Ability

1

Maxime Minard

Core

Glancing Blow

When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.

Ability

2

Daarken

Core

Battle Cry

Once per long rest, while you’re charging into danger, you can muster a rousing call that inspires your allies. All allies who can hear you each clear a Stress and gain a Hope. Additionally, your allies gain advantage on attack rolls until you or an ally rolls a failure with Fear.

Ability

3

Edgar Cardona

Core

Frenzy

Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.

While Frenzied, you can’t use Armor Slots, and you gain a +10 bonus to your damage rolls and a +8 bonus to your Severe damage threshold.

Ability

2

Simon Pape

Core

Gore and Glory

When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.

Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.

Ability

3

Ilya Royz

Core

Reaper’s Strike

Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.

Ability

0

Geoffrey Ernault

Core

Battle Monster

When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.

Ability

3

Maciej Wojtala

Core

Onslaught

When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).

Additionally, when a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can mark a Stress to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.

Ability