Order of the Mutant

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Play as Order of the Mutant Bloodhunter, if you want to always answer to question about two swords on your back

Spellcast Trait

Foundation Features

Mutagens.

You employ mutagenic toxins created to enhance your abilities. When you finish a rest, you can drink one such toxin to gain its effects, which last until you finish your next rest. These effects include a +1 bonus to one trait of your choice, a −1 penalty to a different trait of your choice, and your choice of one of the following benefits:

• Celerity. If you are Restrained or Vulnerable, you can mark a Stress to end the condition on yourself.

• Durable. Your Armor Score increases by 2.

• Hunter’s Senses. You have advantage on any action roll you make to track a creature, and you can see in complete darkness.

Specialization Features

Improved Mutagens.

When you choose a mutagen benefit, your options also include the following:

• Nerves of Steel. Whenever you must mark a Stress, you can spend 2 Hope instead.

• Rapidity. Your Evasion increases by 1.

• Ironskin. Your Severe damage threshold increases by a number equal to your Proficiency.

Volatile Toxins.

You can choose two mutagen benefits instead of one. If you do, mark a Hit Point that can’t be cleared until you finish your next rest.

Mastery Features

Mastered Mutagens.

The trait bonus and penalty you get from your Mutagens feature changes to +2 and −2, respectively. When you choose a mutagen benefit, your options also include the following:

• Aetherblood. Within your line of sight, you can see creatures and objects that are invisible, and visual illusions appear transparent to you. If a creature or an object within your line of sight has been transformed by magic, you can see its true form.

• Fury. When you make an attack roll, you can mark a Stress to gain a bonus to the roll equal to your Proficiency.

• Steelflesh. Your Major damage threshold gains a bonus equal to your Proficiency.

Cards

Версия от 09\07\2026

The Void

Order of the Mutant

Foundation

Spellcast: Agility

Mutagens.: You employ mutagenic toxins created to enhance your abilities. When you finish a rest, you can drink one such toxin to gain its effects, which last until you finish your next rest. These effects include a +1 bonus to one trait of your choice, a −1 penalty to a different trait of your choice, and your choice of one of the following benefits:

• Celerity. If you are Restrained or Vulnerable, you can mark a Stress to end the condition on yourself.

• Durable. Your Armor Score increases by 2.

• Hunter’s Senses. You have advantage on any action roll you make to track a creature, and you can see in complete darkness.

Кровавый охотник

Версия от 09\07\2026

The Void

Order of the Mutant

Specialization

Improved Mutagens.: When you choose a mutagen benefit, your options also include the following:

• Nerves of Steel. Whenever you must mark a Stress, you can spend 2 Hope instead.

• Rapidity. Your Evasion increases by 1.

• Ironskin. Your Severe damage threshold increases by a number equal to your Proficiency.

Volatile Toxins.: You can choose two mutagen benefits instead of one. If you do, mark a Hit Point that can’t be cleared until you finish your next rest.

Кровавый охотник

Версия от 09\07\2026

The Void

Order of the Mutant

Mastery

Mastered Mutagens.: The trait bonus and penalty you get from your Mutagens feature changes to +2 and −2, respectively. When you choose a mutagen benefit, your options also include the following:

• Aetherblood. Within your line of sight, you can see creatures and objects that are invisible, and visual illusions appear transparent to you. If a creature or an object within your line of sight has been transformed by magic, you can see its true form.

• Fury. When you make an attack roll, you can mark a Stress to gain a bonus to the roll equal to your Proficiency.

• Steelflesh. Your Major damage threshold gains a bonus equal to your Proficiency.

Кровавый охотник