ClassesWarlock

Pact of the Wraithful

Pact of the Wraithful

Spellcast Trait

Foundation Features

Patron’s Wrath

Spend any number of Favor to imbue your Primary Weapon with your Patron’s power. When rolling damage, you can choose to add an additional 1d6 to all damage rolls you make with it per Favor spent until your next rest. Anytime you choose to deal this additional damage, mark a Stress.

Specialization Features

Herald of Death

On a failed attack roll, you can spend a Favor to reroll the attack. If it fails again, you must mark a Stress and take the new result.

Diminish My Foes

When you succeed with Hope on an action roll against a target, instead of taking a Hope, you can choose to have your target mark a Stress.

Mastery Features

Fearsome Attack

When you make a successful attack roll with Fear, you can spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll these dice as many times as you’d like.

Divine Ire

Once per rest, when you take damage, you can spend Favor for each target within Close range. For each you spend a Favor for, they must mark a Hit Point.

Cards

The Void v1.4

Pact of the Wraithful

Foundation

Spellcast: Presence

Patron’s Wrath: Spend any number of Favor to imbue your Primary Weapon with your Patron’s power. When rolling damage, you can choose to add an additional 1d6 to all damage rolls you make with it per Favor spent until your next rest. Anytime you choose to deal this additional damage, mark a Stress.

Warlock

The Void v1.4

Pact of the Wraithful

Specialization

Herald of Death: On a failed attack roll, you can spend a Favor to reroll the attack. If it fails again, you must mark a Stress and take the new result.

Diminish My Foes: When you succeed with Hope on an action roll against a target, instead of taking a Hope, you can choose to have your target mark a Stress.

Warlock

The Void v1.4

Pact of the Wraithful

Mastery

Fearsome Attack: When you make a successful attack roll with Fear, you can spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll these dice as many times as you’d like.

Divine Ire: Once per rest, when you take damage, you can spend Favor for each target within Close range. For each you spend a Favor for, they must mark a Hit Point.

Warlock