Those who’ve traded their lives—or perhaps even their souls—to an otherworldly patron in exchange for incredible power are known as warlocks. Often, these mortals have reached a point of desperation that leads them to make this sacrifice: they hope to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions. The powerful entities they entreat are as varied as the warlocks themselves: gods, spirits, demons, or other beings unknown to even the mortal who makes the pact. The entities each have their own sphere of influence that defines their otherworldly power, and those that collect souls are rarely known for their benevolence. Thus, a warlock’s power is defined by the relationship they maintain with their benefactor. Despite their terrifying magic, warlocks might find that someone or something else is pulling their strings.
When you fail a roll, you can spend 3 Hope to reroll with advantage.
Warlock Patron
You have committed yourself to a supernatural entity—such as a god, fae, or demon—in exchange for power. Write their name on your character sheet, then work with your GM to determine their sphere of influence (such as Nature, Chaos, Wisdom, Mischief, Love, War, Justice, or Death).
Before making an action roll that relates to your patron’s sphere of influence, you can spend a Favor to call upon their aid, rolling your Patron Die and adding its result to the total. Your Patron Die starts at a d6 and increases to a d8 at level 5.
Favor
You start with 3 Favor. You can use a downtime move to show tribute to your patron. Describe how and gain Favor equal to your Spellcast trait. Additionally, when you succeed on an action roll with Hope, you can choose to gain a Favor instead of a Hope.
Subclasses
Play the Pact of the Endless if you want to stand strong against enemies and avoid death.
Spend a Favor to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends. While this effect is active, you gain a bonus to your damage thresholds equal to your tier and have advantage on action rolls to intimidate a target.
Deathless Embrace
Once per rest, spend any number of Favor to roll an equal number of Patron Dice. For each result of 4 or higher, clear a Hit Point.
Specialization Features
Harrowing Invocation
When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to give them disadvantage on the roll. If the adversary fails the roll, they must also mark a Stress
Damage Sink
Once per rest, you can spend a Favor to halve incoming damage.
Mastery Features
Dark Aegis
Once per long rest when you would take damage, you can spend a Favor instead of marking Hit Points
Draining Bane
When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to Drain them. When you do, they must mark a Stress, and you can clear a Stress. While Drained, the target uses a d12 instead of a d20 for attack rolls (including for advantage or disadvantage) until they fail a roll.
Patron’s Mantle:Spend a Favor to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends. While this effect is active, you gain a bonus to your damage thresholds equal to your tier and have advantage on action rolls to intimidate a target.
Deathless Embrace: Once per rest, spend any number of Favor to roll an equal number of Patron Dice. For each result of 4 or higher, clear a Hit Point.
Warlock
The Void v1.5
Pact of the Endless
Specialization
Harrowing Invocation: When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to give them disadvantage on the roll. If the adversary fails the roll, they must also mark a Stress
Damage Sink: Once per rest, you can spend a Favor to halve incoming damage.
Warlock
The Void v1.5
Pact of the Endless
Mastery
Dark Aegis: Once per long rest when you would take damage, you can spend a Favor instead of marking Hit Points
Draining Bane: When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to Drain them. When you do, they must mark a Stress, and you can clear a Stress. While Drained, the target uses a d12 instead of a d20 for attack rolls (including for advantage or disadvantage) until they fail a roll.
Warlock
Play the Pact of the Wrathful if you want to destroy those who act against you
Spend a Favor to imbue your attacks with your Patron’s power until you deal Severe damage or the scene ends. When you roll damage while this effect is active, you also roll a number of Patron Dice equal to your tier and add their total to the damage dealt.
Deadly Vengeance
When you mark any number of Hit Points from an attack, you can spend a Favor to roll an equal number of Patron Dice. For each result of 4 or higher, the attacker marks a Hit Point.
Specialization Features
Menacing Reach
Spend a Favor to increase the range of your primary weapon by one step (such as Melee to Very Close or Very Close to Close) to a maximum of Very Far range. This effect ends when you make a successful attack with that weapon.
Diminish My Foes
When you succeed with Hope on an action roll against a target, you can spend any number of Favor to force the target to mark an equal number of Stress
Mastery Features
Fearsome Attack
Spend a Favor to reroll any number of your damage dice. You can continue spending Favor to use this feature on the same damage roll
Otherworldly Ire
Once per rest when you take damage, you can spend any number of Favor to roll that many Patron Dice and target a number of creatures within Close range equal to the highest result. Each target must mark a Hit Point
Patron’s Fury:Spend a Favor to imbue your attacks with your Patron’s power until you deal Severe damage or the scene ends. When you roll damage while this effect is active, you also roll a number of Patron Dice equal to your tier and add their total to the damage dealt.
Deadly Vengeance: When you mark any number of Hit Points from an attack, you can spend a Favor to roll an equal number of Patron Dice. For each result of 4 or higher, the attacker marks a Hit Point.
Warlock
The Void v1.5
Pact of the Wrathful
Specialization
Menacing Reach:Spend a Favor to increase the range of your primary weapon by one step (such as Melee to Very Close or Very Close to Close) to a maximum of Very Far range. This effect ends when you make a successful attack with that weapon.
Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend any number of Favor to force the target to mark an equal number of Stress
Warlock
The Void v1.5
Pact of the Wrathful
Mastery
Fearsome Attack:Spend a Favor to reroll any number of your damage dice. You can continue spending Favor to use this feature on the same damage roll
Otherworldly Ire: Once per rest when you take damage, you can spend any number of Favor to roll that many Patron Dice and target a number of creatures within Close range equal to the highest result. Each target must mark a Hit Point
Warlock
Class Items
Recieve one of following items at character creation
A carving that symbolizes your patron
A ring you can’t remove
Background Questions
Answer any of the following background questions. You can also create your own questions.
Who from your community shunned you after you made a pact with your patron?
What desperate situation led you to pledging your life to your patron?
Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
Connections
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
I confide in you about what my patron says and does. Why?
You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
I once did something very foolish, and you have never let me live it down. What was it?
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