Classes

Warlock

Warlock The Void v1.4

Those who’ve traded their lives, or perhaps even their souls, to an otherworldly Patron in exchange for incredible power are known as Warlocks. Often, these mortals are at a point of desperation that leads them to such a sacrifice—to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions.

Class Features

Patron’s Boon

Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor.

Warlock Parton

You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then, choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below and set their value to +2. Anytime you increase your tier, these spheres of influence also gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.

Favor

Start with 3 Favor. During a rest, take one of your downtime actions to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.

Subclasses

Spellcast Trait

Foundation Features

Patron’s Mantle

Mark a Stress to transform into a terrifying visage that lasts until you take Severe damage or the scene ends. While transformed:

  • You can spend a Favor in place of an Armor Slot.
  • You have advantage on rolls to intimidate a target.
Deadly Devotion

After you make a successful attack, you can spend a Favor to give your Evasion a +1bonus until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.

Specialization Features

Draining Invocation

When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to make them roll a d12 instead of a d20 for the attack. Additionally, the adversary must mark a Stress, and you can clear a Stress.

Mastery Features

Dark Aegis

Once per long rest, spend a Favor instead of marking any number of Hit Points.

Draining Bane

The target of your “Draining Invocation” also becomes temporarily Drained. While Drained, all of their attack rolls use a d12 instead of a d20.

Cards

The Void v1.4

Pact of the Endless

Foundation

Spellcast: Presence

Patron’s Mantle: Mark a Stress to transform into a terrifying visage that lasts until you take Severe damage or the scene ends. While transformed:

  • You can spend a Favor in place of an Armor Slot.
  • You have advantage on rolls to intimidate a target.

Deadly Devotion: After you make a successful attack, you can spend a Favor to give your Evasion a +1bonus until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.

Warlock

The Void v1.4

Pact of the Endless

Specialization

Draining Invocation: When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to make them roll a d12 instead of a d20 for the attack. Additionally, the adversary must mark a Stress, and you can clear a Stress.

Warlock

The Void v1.4

Pact of the Endless

Mastery

Dark Aegis: Once per long rest, spend a Favor instead of marking any number of Hit Points.

Draining Bane: The target of your “Draining Invocation” also becomes temporarily Drained. While Drained, all of their attack rolls use a d12 instead of a d20.

Warlock

Spellcast Trait

Foundation Features

Patron’s Wrath

Spend any number of Favor to imbue your Primary Weapon with your Patron’s power. When rolling damage, you can choose to add an additional 1d6 to all damage rolls you make with it per Favor spent until your next rest. Anytime you choose to deal this additional damage, mark a Stress.

Specialization Features

Herald of Death

On a failed attack roll, you can spend a Favor to reroll the attack. If it fails again, you must mark a Stress and take the new result.

Diminish My Foes

When you succeed with Hope on an action roll against a target, instead of taking a Hope, you can choose to have your target mark a Stress.

Mastery Features

Fearsome Attack

When you make a successful attack roll with Fear, you can spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll these dice as many times as you’d like.

Divine Ire

Once per rest, when you take damage, you can spend Favor for each target within Close range. For each you spend a Favor for, they must mark a Hit Point.

Cards

The Void v1.4

Pact of the Wraithful

Foundation

Spellcast: Presence

Patron’s Wrath: Spend any number of Favor to imbue your Primary Weapon with your Patron’s power. When rolling damage, you can choose to add an additional 1d6 to all damage rolls you make with it per Favor spent until your next rest. Anytime you choose to deal this additional damage, mark a Stress.

Warlock

The Void v1.4

Pact of the Wraithful

Specialization

Herald of Death: On a failed attack roll, you can spend a Favor to reroll the attack. If it fails again, you must mark a Stress and take the new result.

Diminish My Foes: When you succeed with Hope on an action roll against a target, instead of taking a Hope, you can choose to have your target mark a Stress.

Warlock

The Void v1.4

Pact of the Wraithful

Mastery

Fearsome Attack: When you make a successful attack roll with Fear, you can spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll these dice as many times as you’d like.

Divine Ire: Once per rest, when you take damage, you can spend Favor for each target within Close range. For each you spend a Favor for, they must mark a Hit Point.

Warlock

Class Items

Recieve one of following items at character creation

  • A carving that symbolizes your patron

  • A ring you can’t remove

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • What desperate situation led you to pledging your life to your patron?

  • Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?

  • You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?

Connections

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • I confide in you about what my patron says and does. Why?

  • You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?

  • I once did something very foolish, and you have never let me live it down. What was it?

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