ClassesDruid

Warden of the Elements

Warden of the Elements

Elemental Incarnation: Mark a Stress to embody an elemental spirit from the list below. The embodiment lasts until you take Severe damage or until your next short rest. This feature can overlap with Beastform.

  • Fire: When an enemy in melee range deals damage to you, they take 1d10 magical damage.
  • Earth: You gain +1 to your Armor Score.
  • Water: When you deal damage to an enemy in Melee range, all other enemies within Very Close range mark a Stress.
  • Air: You can hover, gaining advantage on Agility rolls.

Warden of the Elements

Foundation

Spellcast: Instinct

Elemental Incarnation: Mark a Stress to embody an elemental spirit from the list below. The embodiment lasts until you take Severe damage or until your next short rest. This feature can overlap with Beastform.

  • Fire: When an enemy in melee range deals damage to you, they take 1d10 magical damage.
  • Earth: You gain +1 to your Armor Score.
  • Water: When you deal damage to an enemy in Melee range, all other enemies within Very Close range mark a Stress.
  • Air: You can hover, gaining advantage on Agility rolls.

Druid