Hallowed Temple
Hallowed Temple
Description: A bustling but well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.
Tone & Feel: Alternatingly serene and bustling, wafting incense and abundant candlelight.
Tier: 2
Type: Social
Difficulty: 13
Potential Adversaries:
Guards (Bladed Guards, Archers, Head Guard)
Features
A Place of Healing – Passive
Any character taking a short rest in the Hallowed Temple while attended by the acolytes clears all HP without spending a downtime action.
What does the incense smell like? What kinds of songs do the acolytes sing?
Divine Guidance - Passive
A character may seek answers in prayer to a divinity. They make an Instinct (13) roll. If the god they’re beseeching is not welcome in this temple, the roll is made with disadvantage.
- Any failure = You receive only vague flashes. You may mark Stress to receive one clear image.
- Success with Fear = You receive brief flashes of insight and an emotional impression conveying an answer.
- Success with Hope = You receive clear information in response to your question.
- Critical = You gain clear information. Additionally, roll 1d4 and take that many Hope, which may be distributed between the party as you share the vivid vision and guidance you received.
What does it feel like as you are touched by this vision? What feeling lingers after the images have passed?
Relentless Hope - Reaction
Once per scene, each PC may mark Stress to turn a result with Fear into a result with Hope.
What emotions or memories do you connect with when Fear presses in?
Divine Censure - Reaction - Fear
Spend a Fear to summon a Seraph and 1d4 Bladed Guards to reinforce the will of the senior priest when the PCs have trespassed, blasphemed, or offended the clergy.
What symbols or icons do they bear that signals they are anointed agents of the divinity? Who leads the group and what led them to this calling?
A bustling but well-kept temple that provides healing and hosts regular services, overseen by a priest or seraph.