Introduction

Introduction

The Marauders of Windfall

a tier 1 adventure

Materials

Along with a printed version of this adventure, you’ll need:

  • A pencil for each player, and a pair of scissors
  • A set of polyhedral dice: 4-sided (d4), 6-sided (d6), 8-sided (d8), 10-sided (d10), 12-sided (d12), and 20-sided (d20). Two d12s of different colors (for Duality dice). Two d6s of different colors (for advantage & disadvantage dice).
  • A handful of character tokens, at least 7 per player. These can be anything small you have lying around that won’t be confused for dice.
  • 6 Fear tokens for the GM. These can be anything small you have lying around that won’t be confused for dice.

If you have extra dice, it’s ideal for each player to have their own set of polyhedral dice, d12 Duality dice, and d6 advantage/disadvantage dice.

Standee Print Outs

Standees & Terrain #1: Calliope Crimson, Del Ponde, Augustus Kaine, K’Less Surehand, Navy Tough, and Pirates

Standees & Terrain #2: Chest, Crates, Barrels, Staircase, and Crow’s Nest

Standees & Terrain #3: Wyvern and Naval Officers

Standees & Terrain #4: Wyvern and Crates

Getting Started

Have the GM read “The Marauders of Windfall” section aloud.

The party has booked passage on the R.A.S. (Royal Air Ship) Windfall, a new navy airship that the commander boasts is “the fastest vessel in the sky.” A journey that would take a week on foot or horseback will take only two days aboard this freighter.

Note to Game Masters

The RAS (Royal Air Service) Windfall is flying far above the Sablewood, a seemingly-endless forest of dark trees that reach hundreds of feet toward the sky. By default, the ship is bound for the Kinekozan Jags to retrieve a rare magical component for the Whitefire Arcanist (see below), but you can adjust the destination to fit your campaign.

During the journey, the ship is attacked by wyverns and the party helps fight them off. For their bravery, the ship’s commander invites the PCs to his table for dinner and asks about the party’s adventures. The dinner is interrupted by a pirate attack. The crew is trying to liberate their navigator - an imprisoned mage - whose power is being siphoned to fuel the ship’s arcane engine. With the PCs having discovered the ship’s secret, the commander turns on the party and they have to fight their way off the ship to escape with the pirates.

Choosing Characters

There are six pre-generated characters to choose from in this adventure. The GM should read the options to the players and have them take the four-page character packet of the one they would like to play.

If you’ve played “The Sablewood Messengers,” you’ll recognize most of these characters. They’ve all reached level 2 and gained some new abilities.

MARLOWE FAIRWIND, the LOREBORNE ELF Sorcerer

She is the personal mage to King Emeris, and is responsible for bringing this group together. She appears calm, until she isn’t.

BARNACLE, the UNDERBORNE RIBBET Rogue

There is no danger he will not get into, and no situation he cannot get out of. He fears water and will not swim.

GARRICK REED, the HIGHBORNE HUMAN Warrior

A defector from a distant military force, he approaches most conflicts with a “kill ‘em with kindness” attitude.

KHARI NIX, the RIDGEBORNE GIANT Guardian

Loyal to the end, with a dry sense of humor, she will suffer no fools. Khari was practically born with an axe in her hand.

VARIAN SOTO, the WILDBORNE KATARI Ranger

They take a “shoot first, ask questions later” approach. Any problem that can’t be solved with a bow, isn’t a problem yet.

TEGAN SAPPHIRE, the SLYBORNE FAERIEBARD

A rebel and a con-artist, Tegan scams the rich and gives to those that need it. They’re afraid to let anyone get close.

Then give the GM their packet to continue.

AS A SEQUEL TO THE SABLEWOOD MESSENGERS

If you’re playing The Marauders of Windfall as a follow-up to The Sablewood Messengers, then you can connect these adventures by having the Whitefire Arcanist discover that there’s been a problem with the ritual to enchant the archstone. This could happen after the party has investigated the spire or the morning after the ritual in the Open Vale. To fix the enchantment, she’ll need a rare component only found in the Kinekozan Jags. The party has booked passage on the Windfall due to its speed so that they can retrieve this component with all possible haste.