Executioners Guild
Foundation
Spellcast: Finesse
First Strike: The first successful attack you make during a scene deals double damage.
Backstab: Your “Ambush” feature uses d8s instead of d6s.
The first successful attack you make during a scene deals double damage.
Your “Ambush” feature uses d8s instead of d6s.
When you deal Severe damage to a creature, they must mark an extra Hit Point.
You gain a +2 bonus to your Evasion against any attacks made by the creature you most recently dealt damage to.
Once per long rest, you can mark a Stress to change an attack roll you make from a failure into a success with Hope.
The Reaction Roll triggered by your “Ambush” feature increases from “10 + your level” to “13 + your level.”
The Void v1.4
Executioners Guild
Foundation
Spellcast: Finesse
First Strike: The first successful attack you make during a scene deals double damage.
Backstab: Your “Ambush” feature uses d8s instead of d6s.
Assassin
The Void v1.4
Executioners Guild
Specialization
Death Strike: When you deal Severe damage to a creature, they must mark an extra Hit Point.
Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by the creature you most recently dealt damage to.
Assassin
The Void v1.4
Executioners Guild
Mastery
True Strike: Once per long rest, you can mark a Stress to change an attack roll you make from a failure into a success with Hope.
Surprise Attack: The Reaction Roll triggered by your “Ambush” feature increases from “10 + your level” to “13 + your level.”
Assassin