ClassesWitch

Hedge

Hedge

Spellcast Trait

Foundation Features

Herbal Remedies

When you take a downtime action that requires rolling, you can roll twice and take the higher result.

Tethered Talisman

Once per rest, during a moment of peace, you can enchant a small object and give it to anally to Tether to them. While a Tethered ally holds this object, when they are hit by an attack, you can expend the magic in the totem to deal 1 Hit Point to the attacker.

Specialization Features

Walk Between Worlds

Make a Spellcast Roll (13) in an area containing one or more dead bodies. On a success, you can watch the last few moments leading to their death by bringing the surroundings of the past to life in spectral form. You can mark a Stress during this spell to also hear the sounds that were made during this moment in time. On a failure, the bodies turn to dust.

Enhanced Augury

Increase the amount of dice you roll for your “Commune” feature to 6d6.

Mastery Features

Circle of Power

Once per rest, mark a circle on the ground up to Very Close range and place a number of tokens equal to your Spellcast Trait on this card. Each time you make an action roll or are hit with an attack, remove a token. This spell lasts until you’ve spent your last token or you step out of the circle. While within this circle:

  • Gain a +4 bonus to your damage thresholds.
  • Gain a +2 bonus to your attack rolls.
  • Gain a +1 bonus to your Evasion.

Cards

The Void v1.4

Hedge

Foundation

Spellcast: Instinct

Herbal Remedies: When you take a downtime action that requires rolling, you can roll twice and take the higher result.

Tethered Talisman: Once per rest, during a moment of peace, you can enchant a small object and give it to anally to Tether to them. While a Tethered ally holds this object, when they are hit by an attack, you can expend the magic in the totem to deal 1 Hit Point to the attacker.

Witch

The Void v1.4

Hedge

Specialization

Walk Between Worlds: Make a Spellcast Roll (13) in an area containing one or more dead bodies. On a success, you can watch the last few moments leading to their death by bringing the surroundings of the past to life in spectral form. You can mark a Stress during this spell to also hear the sounds that were made during this moment in time. On a failure, the bodies turn to dust.

Enhanced Augury: Increase the amount of dice you roll for your “Commune” feature to 6d6.

Witch

The Void v1.4

Hedge

Mastery

Circle of Power: Once per rest, mark a circle on the ground up to Very Close range and place a number of tokens equal to your Spellcast Trait on this card. Each time you make an action roll or are hit with an attack, remove a token. This spell lasts until you’ve spent your last token or you step out of the circle. While within this circle:

  • Gain a +4 bonus to your damage thresholds.
  • Gain a +2 bonus to your attack rolls.
  • Gain a +1 bonus to your Evasion.

Witch