Not all innate magic users choose to hone their craft, but those who do can become powerful sorcerers. The gifts of these wielders is passed down through families, though not all families are aware of, much less choose to practice, their unique skills. A sorcerer’s abilities can range from the elemental, to the illusionary, and beyond, and many members of this class will band together into collectives based on their talents. The act of becoming a formidable sorcerer is not the practice of acquiring power, but learning to control and hone the power one already possesses. The magic within a misguided or uneducated sorcerer is a dangerous force indeed.
Class Features
Sorcerer's Hope
Spend three Hope after a Spellcast Roll to double the result of your Hope die.
Arcane Sense
You can sense the presence of magical people and objects when you’re close to them.
Minor Illusion
Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within close Range. This illusion is convincing to anyone in Far range or further.
Channel Raw Power
Once per long rest, you can place a Domain card from your Loadout into your Vault and choose to either:
- Gain Hope equal to the level of the card.
- Enhance a damage-dealing spell by dealing extra magic damage equal to twice the level of the card.
During your next short rest, you can return this card to your hand without paying its recall cost.
Subclasses
Elemental Origin
Play the Elemental Origin if you want to use raw elemental magic in creative ways.
Elemental Origin
Foundation
Spellcast: Instinct
Your elemental origin lets you manipulate and shape a certain kind of element.
Choose one:
Water · Fire · Air · Lightning · Earth
You can channel this element into unique, harmless effects. Additionally, you can spend a Hope and describe how your control over this element helps an action roll you’re about to make, then add either +2 to the roll or +3 to the damage.
Sorcerer
Elemental Origin
Specialization
You can call forth your chosen element to protect you from harm. When an attack roll against you succeeds, you can spend a Stress and describe how you channel your element to defend you, then add 1d6 to your Evasion against the attack. If the new Evasion is high enough to avoid the attack, it does.
Sorcerer
Elemental Origin
Mastery
Once per long rest, you can transform into an elemental form of your chosen element. When you do, describe your transformation and choose two of the following benefits to gain until your next short rest:
- +4 to your Severe Threshold
- +1 to a Character Trait of your choice
- +1 Proficiency
- +2 to your Armor Score
- +2 Evasion
Sorcerer
Primal Origin
Play the Primal Origin if you want to modify your spells in powerful ways.
Primal Origin
Foundation
Spellcast: Instinct
Your primal origin allows you to modify the essence of magic itself. When you cast a spell or use a weapon that deals magic damage, you can mark a Stress to do one of the following:
- Extend its reach by one range.
- Add +2 to the action roll result.
- Reroll any number of Damage Dice.
- Hit an additional target within range.
Sorcerer
Primal Origin
Specialization
You can enhance the magical practices of others with your essence. When you Help an Ally on a Spellcast Roll, the advantage die you roll is a d8 instead of a d6. After you help them make their Spellcast Roll, once per long rest, you can swap the values of their Duality dice.
Sorcerer
Primal Origin
Mastery
You can gather magical energy to enhance your capability. You may become charge after taking magic damage, or when you spend 2 Hope to become charged. When you successfully cast a spell while charged, you can spend your charge to temporarily increase either that spell’s Damage Proficiency by +1 or its Reaction Roll Difficulty by +3.
You stop being charged when you finish a long rest.
Sorcerer
Class Items
A Whispering Orb OR A Family Heirloom
Background Questions
Answer the following background questions or make your own.
What did you do that made the people in your community wary of you?
What mentor taught you to control your untamed magic, and why are they no longer able to guide you?
You have a deep fear you hide from everyone. What is it, and why does it scare you?
Connections
Why do you trust me so deeply?
What did I do that makes you cautious around me?
Why do we keep our shared past a secret?
Level Up Options